Altering the path of a projectile while in time stop: Here is an idea I have been thinking for awhile now. Lets say you time stop when there is a projectile out, and you hit it, jump on it...something, and it changes its path accordingly. I think it would add an extra level of depth for the whole game, AND for some enemies who may only be damaged by stuff like this. But I'm not done....lets see there is like...a beam, or a rather large projectile. When you time stop, you would have to whack it many times before its officially altered. I just imagine that being a really cool and intense scenario. Giant beam comes at you *time stop! Hit hit hit hit hit hit hit hit* and just as the time stop gets done, you hit it just enough to alter its course. Maybe some blast will be too big for your CURRENT time stop length
Then there is a trophy idea I had coming with this...many actually....but I was thinking if you could simply jump on small projectiles to change their course....a trophy could be that you step on an incoming projectile to make it shoot down into an enemy when time comes back. Out of the way? Yes. Might be hard to pull off? Yes......but that's what trophies are about.
Now I don't see any other threads like this in the suggestions, so I hope this isn't an unneeded thread like my last one, haha.
