Game play ideas.

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Game play ideas.

Postby Vipes » Fri Aug 15, 2014 2:32 pm

So, combat, movement, any general game play ideas. Of course, I'll start us off with some time stop ideas.

Altering the path of a projectile while in time stop: Here is an idea I have been thinking for awhile now. Lets say you time stop when there is a projectile out, and you hit it, jump on it...something, and it changes its path accordingly. I think it would add an extra level of depth for the whole game, AND for some enemies who may only be damaged by stuff like this. But I'm not done....lets see there is like...a beam, or a rather large projectile. When you time stop, you would have to whack it many times before its officially altered. I just imagine that being a really cool and intense scenario. Giant beam comes at you *time stop! Hit hit hit hit hit hit hit hit* and just as the time stop gets done, you hit it just enough to alter its course. Maybe some blast will be too big for your CURRENT time stop length ;)
Then there is a trophy idea I had coming with this...many actually....but I was thinking if you could simply jump on small projectiles to change their course....a trophy could be that you step on an incoming projectile to make it shoot down into an enemy when time comes back. Out of the way? Yes. Might be hard to pull off? Yes......but that's what trophies are about.

Now I don't see any other threads like this in the suggestions, so I hope this isn't an unneeded thread like my last one, haha.
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Re: Game play ideas.

Postby Sleyer » Fri Aug 15, 2014 2:47 pm

Cool, idea. Not sure how hard something like this would be to implement, but it's an awesome suggestion
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Re: Game play ideas.

Postby Vipes » Sun Aug 17, 2014 12:14 am

Thank you Sleyer :)

Now, this next thought may be kind of vague, and its one that will require a lot of after thought, but....A certain preference I run into when trying games, and that's the ability of "getting good" at the game. A game where you not only grow stronger in game, but grow skill as a player. Now that could be said of almost any game...but I'm talking ones that have a very high potential of getting really good. Take a recent favorite of mine for example, Guacamelee! A 2D metroidvaina with a very good combo and cancellation system...along with a very good dodging system. With all of these systems intact, you, the player, had the ability to get better, and better, and better at the game, and some of the things in the game, needed you to be so.

I'm hoping that with all the talk of challenge dungeons and stacking NG+ with stacking difficulty, Timespinner will be one of those games that has a system that you can just get better at. The time stop is already a great idea, and I have no doubt that Bodie will do it right. But....I don't know....I can't help but feel that the general idea needs more alertness to it. Of course I have no idea whats going on in Bodie's head for how the rest of the game will be...or if he even shares my vision of a game that requires such alertness in the hands and mind. So of course, I expect nothing, only hope.

Maybe another kind of alertness, like being prepared...you could say that some enemy blast can be actually stopped, or even pushed right through, if your charge shot is big enough. Most games never really try that...if an enemy attacks or shoots something, you're only option is to dodge...never to be rid of whats flying at you. Yet another incentive to have your time stop ready to go. Imagine....a boss shoots a big ol blast at you. You don't have the proper blast to defend your self...so you time stop...charging.........time stop runs out, and you shoot your blast in hopes that its good enough to pass through, or at least stop it. I know its kind of like my last idea, but hey, having multiple versions always helps.
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Re: Game play ideas.

Postby leopard » Thu Aug 21, 2014 9:24 pm

I'm thinking of some easy Star Wars Unleashed style of reminding us of the buttons to press on the start button or back button or whatever from menus, that also let us upgrade her orbs!! Like if money gained in the game can power her orbs up like how they do in Marvel Ultimate Alliance!! Or maybe some Ninja Gaiden styled unlocking of orbs powers through scrolls, and again a reminder in the menus from pressing the start or back button to look up what buttons to press for combos or an orbs power!!

And extra needed orbs or weapons can be found in the more harder distinct levels!! Like how Bionic commando always was, or Resident Evil!! The new orbs or weapons could be remembered combined with a memorable detailed background in various levels of the game!! Mega Man had that too!! One can only wonder what the Mighty No. 9 guys are seeing right now!! 8-)
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