Bodie wrote:Oh these are fun ideasI personally liked how Order of Ecclesia handled difficulty:
- Beating the game would unlock New Game+, but difficulty only went up if you selected Hard on your next playthrough.
- Hard mode enemies hit harder and had more health, but the areas also had additional monster placements, some of which were pretty cool. Same thing was done in DS2's NG+, lots of new enemies that would show up when you least expected it.
- You could also cap yourself at Level 1 in OoE. Beating the game on Hard while capped at Level 1 gave you a cool hat
I haven't though about updating enemy AI in new difficulties, we'll have to wait and see what happens
im personally all for updating enemy AI in new difficulties i understand it maybe harder or more time consuming to do, but i honestly feel it poses more of a challenge in the higher difficulties if not only does the hp and dmg increase a bit but if theres something new for you to worry about.
