BrightShadow wrote:Time Orbs:
Low or no damage, however being hit with them freezes/pauses time for the enemy that has been hit, but allows time for everyone else to continue flowing. They would specifically look high contrast, and potentially have white 'runes' falling from them.
With the new time manipulation mechanics, I had the idea for something like this:
Hourglass OrbAppearance: Looks like a fancy hourglass, but the top and bottom chambers are visibly orbs. While idle, sand flows from one into the other, and then it turns over, and so on.
Melee: The hourglass spins in an infinity symbol ahead of you, stopping its attack when it loops back to you. Any enemy struck by it is frozen in time temporarily. The larger/more powerful the enemy, the more temporary it is, and/or the time freezing has diminishing returns, so that after a couple of hits they're only frozen for a tiny fraction of a second.
Magic: Your mana pool is emptied, and depending on how much is spent, your sand and health are restored by a corresponding amount. Maybe put a cap on it that fully restores your sand and health, or maybe not. Include a cool sand flowing upwards in an hourglass animation.
Passive: Freezing time takes 33% less sand (or whatever percent seems balanced).