New Game+ Ideas

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Re: New Game+ Ideas

Postby terjerox » Thu Sep 11, 2014 9:55 pm

Selene wrote:How about upon starting NG+, you encounter yourself from the first play-through, causing a paradox of sorts and an explosion, thus disrupting the world. Areas that were just easy to walk through, now have obstacles in their way. Perhaps some dangerous terrain (lava) where you need to really work your jump skills, or grappling skills, in order to get by. Could add a few distorted areas, new areas, as previously mentioned, supplying new Time Pieces, needed to get by or even repair some areas. Perhaps a piece that temporarily patches the paradox'd areas around you, but needs to be charged so cannot run infinitely.


Maybe even a final secret boss fight with yourself? That would be awesome. :shock:
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Re: New Game+ Ideas

Postby terjerox » Thu Sep 11, 2014 10:04 pm

Vipes wrote:As I have recently talked about in the difficulty forums....I have an idea for stackalbe NG+ stuff...and it is as follows.

When starting the game (on normal if there is a choice) the games D level (difficulty) is at a whopping 0...beat the game, and it moves up to D level 1 for NG+. Beat it again D level 2...and so on until Bodie decides to cap it. I have also talked A LOT about how this effects things and a hard mode in the difficulty thread....but I don't want copy paste stuff cause it looks like I'm just trying to get noticed. Head over there if you want to read it.

Again expanding on selene's idea of meeting yourself from the first playthrough, maybe this could stack each time as well...
The more of you there are in one place at the same time the more messed up the world gets, and so the difficulty increases. And each new playtyhrough there would be more past lunais's for you to defeat at the end? I would pee my pants.
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