Nayrman wrote:Always good to hear developers are open to ideas or feedback.
Hrm, with the specific mention of replay value and customization through weapons, perhaps something like Kid Icarus Uprising with the fusion of weapons to make other weapons? Various attributes or stats transfer over with the new weapon. Would make picking up various drops from enemies (assuming this is Symphony of the Night kind of style) useful, as maybe those few worthless generic blade A or strong axe B can now be combined into something more useful. Just a thought on my end, as one thing that's always bothered me about these sorts of games and RPGs is that there is always one "best weapon", and constantly upgrading to better stuff means you're lugging around a lot of stuff you kind of don't need. At best you'll just sell it to an in game shop for money to buy healing or other items. This way you can hang onto your stuff and potentially make it great, so the "first sword" you pick up could potentially be super powerful if you put the time/effort into fusion or upgrading it.
Also could help on replay if you want to go for a super powerful weapon or continually use a base weapon for a challenge run. Just my two cents on it.
As far as I understood - there are no usual "weapons" in the game, there are orbs with different properties (melee, long-ranged, etc). Lizzie also mentioned above:
Currently, we're looking at replay value/customization through weapons and a combination of weapons.
So I assume there will be combinations of different orbs to produce something new. It does not looks like it will be an actual fusion/crafting, more like combination a-la Harmony of Dissonance/Lament of Innocence, where you could add a gem to the whip to "enchant" (modify) it with different properties.
Now, while this is cool idea, it is also biggest and valid criticism of HoD (besides horrible audio and level design) and other post-SoTN games - lack of actual variety [in weapons] compared to AoS/DoS/SoTN. Eventually you realize that the amount of combinations is too limited, which kinda reduces fun, especially in case with HoD when you could get most of the available combos before hitting 70% of the game (IIRC).
I already mentioned Valdis Story before. It had only 4 unique weapons for each character (2 characters - 8 weapons), but it vastly compensates it with unique fighting styles and combo for each weapon, unique animations, rich skillset and ability to distribute points yourself into attributes as well.
So far we know that some attributes/stats will be modified via items, like in SoTN. In demo you already could find things that increase you max HP/MP - a-la SoTN. I'd assume bosses will drop something too. However, I don't recall character receiving any level up in the demo - which brings me to the question and sbj for the discussion:
Will there be character leveling system? And what do you (as a player) prefer - leveling through old good EXP method or leveling your gear [robs] which would affect stats?