Bodie wrote:What about you guys?
My favorite "New Game+" mode pretty much ever was Dawn of Sorrow's Julius mode, and I've been trying to piece together why exactly that was. In addition to it being a great throwback to earlier CV's (especially CV3), I think it's the combination of:
New characters: Not just one, but three new characters to play at once and take through the game. They all had abilities that were different from Soma's (even if some of them could kinda be replicated), and seemed to have had a fair bit of effort put into making them fun and unique. The fact that there were three characters also worked to keep you satisfied after Soma's huge array of abilities; having 3 different movesets with neat abilities meant that there was little to none of the "diversity withdrawal" that can happen in "new character" modes that are sometimes put into games like this, especially if you just don't like the new character's abilities.
New mechanics: Mainly the ability to switch between characters on the fly, but also the fact that this replaced the soul system (and equipment). By really changing not only the abilities of the player character, but the mechanics of the game, it really brought new life into this mode, maybe even more than just having a new character to play as does.
Also, Alucard allowing you to get basically wherever you want once you got him was an interesting too, in that it let you do the bosses in different orders, removing the more specific route you had to take the first time.
For what it's worth, what I was going for with this suggestion was something along the lines of new characters/mechanics - sure, it's the same character, but it's using a combination of abilities that was impossible the first time through, with the tradeoff/restriction that that's the only set of abilities that you get - not to mention the bonus of getting to use late-game abilities from the very beginning. The fact that it would be theoretically easy to create is a perk.
With that said, the "diversity withdrawal" note I made above is absolutely something that could come up in this mode, though, and not something I really have an answer to, other than if the game is short enough to get through relatively quickly after the first time then it might not matter too much. Maybe unlock all familiars from the get-go in this mode just to have something that you can choose from, as well as furthering the feeling of using late-game things early and differentiating it from the main mode?
Anyway. Back to praising Julius mode...
New content: The fact that Julius mode got its own, entirely unique final boss (and, I suppose, a little bit of unique dialog) was really the icing on the cake, and what really cements it as a great mode. Having something totally new to look forward to and to challenge you with at the end of the mode was great.
Beyond that, I'm definitely a fan of achievement hunting as well, assuming I really enjoyed the game in the first place; challenge runs can be fun too, though those are usually dictated, for me at least, by achievements, if they exist for the game in question.