A thought popped into my head: We have a menu, we have a merchant, and we have save points, but how do we heal on the front lines? Obviously we have to have consumable items, right? Well, in that case, how will they be managed? Will I be able to hold 99, or only 9, or perhaps only limited to 5 on the super powerful rare ones? I'm sure that sounds reasonable, but now how do I go about using them? Will I pause the game, will I have a quick menu so I have to dodge while using items, or will I have a button I can set an item to so I can use it during combat quickly?
Anyways, enough fake questions, I'm sure you get the point. I was just curious what design you had in mind, and also it sparked an idea on how to give Hard mode a little more difficulty by limiting the consumable items from say 9 on everything to only 3 or something like that. Anyways, hope I gave you more ideas. =P
