
private static EnumDictionary<Orbs, int> damagePerOrb = new EnumDictionary<Orbs, int>();
static void Main(string[] args)
{
damagePerOrb.Add(Orbs.Red, 10);
damagePerOrb.ContainsKey(Orbs.Red);
}
public class EnumDictionary<Tenum, Tvalue> : Dictionary<int, Tvalue> where Tenum : struct, IConvertible
{
public void Add(Tenum enumValue, Tvalue value)
{
Add((int)(object)enumValue, value);
}
public bool ContainsKey(Tenum enumValue)
{
return ContainsKey((int)(object)enumValue);
}
}
Jarno wrote:I saw so many orb colors in that steam, makes me exiting
Bodie wrote:Jarno wrote:I saw so many orb colors in that steam, makes me exiting
Can you paint with all of the colors of the orbs~~~~
PolyUV wrote:Bodie wrote:Jarno wrote:I saw so many orb colors in that steam, makes me exiting
Can you paint with all of the colors of the orbs~~~~
If there's an orb that allows me to paint, sure!
Jarno wrote:Loved the metroid music, especaily the super metroid area's + tallon overworld, tobad 1hour of the stream was muted tho
Jarno wrote:i saw the stream today (was on holiday so i am late i know)
i would like to suggest to make the rotation direction of the eye orb depending on what direction lunias is facing when you throw it
because right now if you throw it to the left its rotates clockwase and it looks cool when it comes back to lunais (like a spinning wheel on the floor)
but when you throw it to the right the still spins clockwise and that kinda gives the mental idea it would move away from you but then it comes back
i think this be a small change by changing the rotatino to a -value, so i dont think it will delay you to much
and btw i am a bit concerned about the royal orb, its a melee orb that hits enemy's anywhere on the screen (even targeting then), to me it seems like its a bit to strong, but i am sure you will balance it
an other thing i am a bit concerned about is the difficulty, ofcoursre you put a lot of time on the caste enemy's but you know that soldier is realy slow and you just over him
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