Timespinner Development Livestream!

General discussion about Timespinner.

Re: Timespinner Development Livestream!

Postby Jarno » Thu Mar 19, 2015 4:36 pm

Yeah i was surprised. You got all those fancy applications like photo shop idraw and then all sudden I saw windows paint :D
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Re: Timespinner Development Livestream!

Postby Jarno » Thu Apr 16, 2015 8:02 am

Did you notice that in the last minutes of the stream you destroyed the floating platform with your charged green sword, is that intended? seemed like a bug to me :D

also reshaper has a "move to an other file" refactorting for moving classes to their own files

btw if framework limitations wont allow you to use enum's as dictionary keys, (wich is wierd since the base type of a enum is a int)
then why not implement your own dictionary that does suopport enums, but stores it as int's internally

Code: Select all
      private static EnumDictionary<Orbs, int> damagePerOrb = new EnumDictionary<Orbs, int>();
      
      static void Main(string[] args)
      {
         damagePerOrb.Add(Orbs.Red, 10);

         damagePerOrb.ContainsKey(Orbs.Red);
      }
      
      public class EnumDictionary<Tenum, Tvalue> : Dictionary<int, Tvalue> where Tenum : struct, IConvertible
      {
         public void Add(Tenum enumValue, Tvalue value)
         {
            Add((int)(object)enumValue, value);
         }

         public bool ContainsKey(Tenum enumValue)
         {
            return ContainsKey((int)(object)enumValue);
         }
      }
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Re: Timespinner Development Livestream!

Postby Jarno » Wed May 20, 2015 10:50 am

I saw so many orb colors in that steam, makes me exiting :D
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Re: Timespinner Development Livestream!

Postby Bodie » Wed May 20, 2015 11:30 pm

Jarno wrote:I saw so many orb colors in that steam, makes me exiting :D


Can you paint with all of the colors of the orbs~~~~
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Re: Timespinner Development Livestream!

Postby PolyUV » Fri May 22, 2015 7:16 pm

Bodie wrote:
Jarno wrote:I saw so many orb colors in that steam, makes me exiting :D


Can you paint with all of the colors of the orbs~~~~


If there's an orb that allows me to paint, sure!
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Re: Timespinner Development Livestream!

Postby cthomlan » Sat May 23, 2015 8:18 am

PolyUV wrote:
Bodie wrote:
Jarno wrote:I saw so many orb colors in that steam, makes me exiting :D


Can you paint with all of the colors of the orbs~~~~


If there's an orb that allows me to paint, sure!


I'm reminded of Goldeneye's paintball mode cheat for some reason.
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Re: Timespinner Development Livestream!

Postby Jarno » Wed May 27, 2015 2:18 am

Loved the metroid music, especaily the super metroid area's + tallon overworld, tobad 1hour of the stream was muted tho :D
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Re: Timespinner Development Livestream!

Postby Bodie » Wed May 27, 2015 10:06 am

Jarno wrote:Loved the metroid music, especaily the super metroid area's + tallon overworld, tobad 1hour of the stream was muted tho :D


Maaan, that's too bad. I only had Gamecube, SNES, and PSX stuff in there. It's odd that the mute got triggered :((((
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Re: Timespinner Development Livestream!

Postby Jarno » Sun Jun 14, 2015 10:07 am

i saw the stream today (was on holiday so i am late i know :D)

i would like to suggest to make the rotation direction of the eye orb depending on what direction lunias is facing when you throw it

because right now if you throw it to the left its rotates clockwase and it looks cool when it comes back to lunais (like a spinning wheel on the floor)

but when you throw it to the right the still spins clockwise and that kinda gives the mental idea it would move away from you but then it comes back

i think this be a small change by changing the rotatino to a -value, so i dont think it will delay you to much :D

and btw i am a bit concerned about the royal orb, its a melee orb that hits enemy's anywhere on the screen (even targeting then), to me it seems like its a bit to strong, but i am sure you will balance it

an other thing i am a bit concerned about is the difficulty, ofcoursre you put a lot of time on the caste enemy's but you know that soldier is realy slow and you just over him
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Re: Timespinner Development Livestream!

Postby Bodie » Sun Jun 14, 2015 7:07 pm

Jarno wrote:i saw the stream today (was on holiday so i am late i know :D)

i would like to suggest to make the rotation direction of the eye orb depending on what direction lunias is facing when you throw it

because right now if you throw it to the left its rotates clockwase and it looks cool when it comes back to lunais (like a spinning wheel on the floor)

but when you throw it to the right the still spins clockwise and that kinda gives the mental idea it would move away from you but then it comes back

i think this be a small change by changing the rotatino to a -value, so i dont think it will delay you to much :D

and btw i am a bit concerned about the royal orb, its a melee orb that hits enemy's anywhere on the screen (even targeting then), to me it seems like its a bit to strong, but i am sure you will balance it

an other thing i am a bit concerned about is the difficulty, ofcoursre you put a lot of time on the caste enemy's but you know that soldier is realy slow and you just over him


Good suggestion on the rotation based on direction! I totally missed that, haha.

Yeah, the Royal Orb will definitely need some balancing, as it's super powerful right now. Order of Ecclesia kept a pretty good cap on how effective spamming certain spells were by having melee abilities use MP. So, for the tracking lightning, you could blow up 1 strong enemy, but then you'd have to cool down for a little bit. I'm hoping that's not something that we go with, but it's always an option.

Haha, I'm glad you noticed the soldiers are a little easy right now. My approach right now is to "Finish everything to 75%". So the enemies are in the game, have most of their animations, and do their primary attacks, but aren't polished to 100% yet. This guy will likely be much faster and challenging :)
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