fulldepwell wrote:the only thing i hated about super metroid is the scan/x-ray you need to use everywhere to find secrets. it makes the game so slow you want to make sure you dont forget a secret passage but you end up scanning to whole game. that i hate a lot
You don't really need the x-ray scope to find stuff, though. There are plenty of hints in the environment, be it a different colored tile on the edge of the screen, the placement of a plant, a small indent indicating a hole, or a cracked tile. If something looks out of place, then there's something there. If enemies drop one specific type of item, then you probably need to use that item somewhere in the room.
The only time xray is useful is for a missile tank in Maridia. You can see the tank just fine, but you can't bomb the tiles around it. (You can but then you have to know how to do an infinite bomb jump.) You point the xray at the tank, see the speed booster blocks underneath, and you'll know that you have to shinespark up there. But that becomes its own problem: how
do you shinespark up there? (Charge it up in a tunnel down below, find the plant that indicates where to stand, and JUMP.)
Metroid Prime (1 at least) is bad at this though. Generally you can sorta look for stuff out of place but there's a lot of repetition so stuff often doesn't look out of place unless you have the scan visor out. And then it only tells you something like, "this grate (which looks like a bunch of other non-destructible grates) contains trace amounts of
radion." Well what does
that mean? Better open up the logbook, read up on the lore of all your items, and see what item destroys radion. (It's missiles.)
And then the tutorial level shows you debris piles that you use the charge beam to destroy, and they reappear throughout the game. But then you get to the Phazon Mines and now debris piles can't be destroyed with the charge beam anymore! Gotta use power bombs.